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Finale hide measure numbers
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Outlast has always been about keeping players on the edge of their seat, and from the little I've played of The Outlast Trials, I get the feeling that seat is no longer required.Ĭan this golden age of horror remakes sustain itself? I asked this question earlier this year when considering the vast amount of great horror games we've either received so far, or can expect in the coming weeks and months. But also great fun! And in a world of full of horror games either re-treading familiar paths with a fresh lick of paint, or slouching ever-so-slowly from the shadows of the greats that defined the genre almost 20 years ago, I admire Red Barrels' desire to push their own series in a new direction. What I will say, though, is scrambling around the same space with three others while being chased by a hulking, chain-laden prison escapee, a mind-altering drug-shooting plague doctor, and a T-1000-alike copper armed with an electrified cattle prod, while you and your new pals try to restore power to multiple generators and search for keys sewn into the flesh of the recently deceased is… exhausting.

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My guess is this will be the opening mission when The Outlast Trials arrives, so I won't spoil the specifics here.

finale hide measure numbers

"Outlast has always been about keeping players on the edge of their seat, and from the little I've played of The Outlast Trials, I get the feeling that seat is no longer required."













Finale hide measure numbers