

And yet I almost threw up in Greg Miller's chair after playing this game for an hour.Your IP address has been temporarily blocked due to a large number of HTTP requests. I ride roller coasters like the morning train. I have never gotten nauseated from a videogame. The amount of motion sickness this game causes is absurd. This is actually how the old PC games that HamsterBall is based on worked, and if they had more of the game like this it would have been more interesting. It pulls the camera back to a near overhead view and becomes a more technical game.

The Stunt mode in the game is one of the cooler parts. The hamster's ability to turn and maneuver feels off, too more like he's running and not rolling.

The hamster will bounce off some obstacle or another hamster and go careening in some weird direction. The game engine itself isn't all bad, but the physics do feel off at times. Still it has a lot of bright colors, though half the time those colors are so bright they are actually neon, which is utterly hideous. It certainly doesn't look like a PS3 game, though, and at times doesn't even look as good as the Wii games it's trying to emulate. There are some big jumps and insane courses that make your little rodent go really fast. Some of the tracks do some cool twists and loops and stuff. HamsterBall has its share of cool moments. Look at these balls (that's the only joke like that I promise).

As the game progresses players build up seconds in a Time Pool, which actually makes the game really easy because you have so much extra time. Half of the time one of them is blocked off anyway, forcing the player to only use one. Every path leads to the goal, so the diverging pathways don't really matter. The levels in HamsterBall are extremely straightforward, despite how twisty and crazy they are. It sounds simple enough, and it really is. It's up to the player to navigate the hamster safely through the track in the allotted time limit. The course is full of obstacles and power-ups like point bonuses and extra time. Players use the left analog stick to make their hamster roll along a crazy track hovering over an abyss. HamsterBall stars three adorable little hamsters named Jumper, Speedy and Spiked. Sure, it has the basic concepts of both games - balls rolling through twisty mazes "cute" animal characters - but HamsterBall is missing a pretty crucial element: interesting tracks.
